Dreamonhunters

General
Andromeda is a member of Disc Empire. Although she has only resided within Antarctica for a relatively short period of time, Andromeda earned the trust of Snurch within mere weeks of their first meeting. She is entirely unpredictable in personality, switching from amiable and friendly to cruel and merciless in a heartbeat. Loyal to a fault, Andromeda would do anything for Disc Empire, considering it her only true home.

Despite being very personable, Andromeda does not consider many people true friends. Her methods of showing affection are presently unknown, but it is assumed she has a high level of respect for Snurch, Ptero and Idesa. Her relationships with members of other factions are unknown, although she enjoys exploring outside of Antarctica when she has nothing to do.

Backstory
Andromeda hails from the Nether Wastes. She didn't last long there, only up until she was old enough to care for herself independently. Her reasons for leaving are never quite consistent, and whoever you ask has a slightly different story, but most seem to center around a feeling of constant rejection within her homeland. Hybrids have never been accepted within Nether culture, sadly. It's a lonely environment, only made lonelier when you are continuously rejected from a tight-knit society.

The Overworld is exceptionally cold for somebody like her, and yet Andromeda set out with a simple intention in mind - find a home. And if she cannot find one, she will make one. For the majority of her life, she simply traveled. There isn't a continent she hasn't settled upon for a short period of time, stubbornly determined to make herself strong enough to withstand conditions stacked against her. There isn't much knowledge you can transfer between the Nether and the Overworld, and the cultural shock is...a lot. She learns to hunt, to fight, and to survive for as long as she's able. She is blessed with an impressive aim and supernaturally good luck, however, and that was enough to keep her going.

In Africa, she meets Tommy, and for a few months they travel together. Andromeda struggles to trust him initally, but his extensive knowledge of the Overworld and Andromeda's innate survival skills make them an ideal team. They cross several continents together, and there is a lot Andromeda can learn from somebody native to this world. Clashes in personality make some kind of fallout inevitable, but she chose to ignore that until the day came.

When it did, it's a fall from grace. Their argument is explosive, months of minor disagreements and complaints built up into something far beyond what it ever should have been. Their inability to work things out civilly ends in physical conflict, with both parties vowing to never speak to each other again and kill the other on sight. Tommy and Andromeda part ways, permanently. Her reliance upon another for so long makes it difficult for Andromeda to rebuild alone, however.

Antarctica was never part of the original plan. It was a senseless idea, putting herself into a climate most people would struggle to survive in, let alone someone whose existence comprises mostly of fire and brimstone. And yet she was driven there by pure spite, a need to prove to herself and the world that she can make it, no matter what.

She's fortunate to be discovered by Snurch, half dead and barely conscious. Initally, she rejects their offer of assistance, insisting that she is just fine by herself, thank you very much. They back down, but not before hinting at the location of a base somewhere within Antarctica. Her experiences with Tommy make it impossible to trust somebody so blindly a second time, so her method of expressing interest is more nuanced. Every so often, mysterious gifts would appear in Disc Empire's mailbox, with the insignia of small flame always attached in some way. This went on for maybe a month - an arrow, flint and steel, sweet berries - just simple indicators that both give her away entirely and still make her tricky to identify. Snurch eventually tracked down Andromeda themselves. It is then that she formally accepts her invitation into Disc Empire, and joins the faction.

Personality
Andromeda is typically very personable, eager to meet new people with the newfound protection of Disc Empire to back her. She is very sociable and excitable, usually pestering someone within her faction to explore or do something interesting. Staying still doesn't work for her in the slightest - she needs a task to do at all times, something to occupy her mind. Despite her extensive travelling, Andromeda never tires of seeing more of the Overworld. There is an eagerness to learn that burns within her, most evident when in the way she typically follows members of her faction around to watch them. She is very wary of entering the Nether for extended periods of time, and will find a million and one excuses not to go. She is loyal to the point of dying for Disc Empire, which may ultimately be her greatest downfall. There is always an air of respect for her fellow factionmates, although she is known to playfully fight and banter with Snurch from time to time. When crossed, Andromeda is extremely vengeful and spiteful. She will stop at nothing to have her revenge, and is very quick to anger.

Her personality is easily described as Chaotic Neutral.

It should be noted that during her first few weeks with Disc Empire, Andromeda appeared more withdrawn and quiet, particularly in the presence of her faction. This is due to constant feelings of inferiority, that she offers nothing but her unusual heritage to the faction, and therefore remains silent much of the time. It takes her a while to warm up to the others properly, but once she feels entirely safe, Andromeda is much more chaotically playful. Many of her "accidents" are played off as entirely intentional, all accompanied by over-the-top explanations and an innocent, pleading gaze.

Appearance
Andromeda is small (5'4) and mostly human-looking. She has long brown hair, in which she wears a string of blue crystals found only in the Nether Wastes on her right side, and an ornate golden hairclip on the left. Her skin is pale from lack of sunlight in Antarctica, only making the bright citrine hue of her eyes stand out more. At her strongest, she is enable to summon a bright blue Soul Fire from her hands, which acts as both an offensive and defensive tactic. She is smaller and slimmer than most members of her faction, but this lends her a level of speed and agility that is unmatched. Andromeda also has the ability to levitate, when at her strongest, although this is not an ability she exhibits much, and is kept secret for a long time.

She wears the usual Disc Empire uniform - a blue under-suit that keeps them insulated from the harsh temperatures Antarctica subjects them to, as well as a hooded cloak that drapes over his shoulders, held together by a fine, golden chain. The heavy boots makes it difficult for her to use her levitation abilities, although she can allow it as a defense from the freezing snow. Her uniform is slightly adapted so as not to take damage from her internal temperature and fire abilities, made of a slightly thicker, fire resistant material. Although she is much more partial to gold, - Nether culture never quite leaves you, after all - Andromeda typically wears a set of ornate diamond armour. The custom design allows her to move swiftly and freely, adapted to her strengths.

History
Andromeda officially joins Disc Empire on Day 4. She resides within the base most of the time, only once venturing out to make a rather...tragic trip to the Nether. Snurch threatens to send her to Gay Catholicism. This only further cements her terror of going back there. For the majority of her first few days, Andromeda works on grinding XP and mining, in an attempt to prove her worth to her faction and offer something useful.

On Day 6, Andromeda meets Dingo, Disc Empire's then pet. She uses xem as target practice, "affectionately", although this quickly grows boring and she leaves Snurch and Ptero to handle xem.

Day 7 is nothing short of ideal in Andromeda's eyes. Despite her commitment to the faction and doing whatever she can to be useful, Andromeda thrives on the thrill of the hunt. She fights off two raids that day; the first alongside Snurch, and the second alongisde Ptero and Idesa. She also kidnaps adopts Orion, her pet wolf, and takes partial custody of Knothead. Much later in the day, she visits Dingo's new hut in Australia.

On Day 8, Andromeda finishes enchanting her armour, and therefore has the courage to actually go and meet people now she's a little more...untouchable. Not like she couldn't handle herself, she simply needs the...reassurance. She visits Gay Catholicism, properly meeting leader Arcade and member Pomegranate. She immediately establishes a friendship with Pomegranate, although is slightly wary of Arcade. She briefly visits Dingo and accidentally ends up as part of a skirmish with Soot and Doomed, although she leaves before anything can happen. Soot offers her several gifts, which she gladly accepts.

Welcome to the beginning of Disc Empire's descent into becoming the Stupid Fruits Collective on Day 9, coined by Andromeda herself. Snurch creates a potions chart in the base, only for it to be blurry and entirely unreadable. Ptero, being the undercover comedy genius of Disc Empire, remarks "This is useless." Hilarity ensues. In other news, Andromeda spends most of the day building a secret project for the faction. It's honestly the most impressive thing she's done since she got here.

A lot of shit goes down on Day 10. Andromeda helps Cloudza with a raid at the Bounty Hunters base, before going to test their secret project is working. She also visits Immie at Just Australia's base. Later, Disc Empire offer to formally ally with Bounty Hunters, with Ptero, Snurch and Andromeda visiting the base personally. Cloudza accepts the offer immediately, on behalf of her faction. Later in the day, Andromeda decides to visit Arcade and Pomegranate, although the vibe session is cut short when Snurch argues with her over Frost Walker boots (because a day can't go without these two having some kind of jokey fight). She is forcibly removed from the Vibe Session and exiled to the Blaze Farm, after being called a "little baby" for being scared of the Nether. The two continue to playfight until Ptero comes to shake his head disapprovingly, really.

Relationships
For the most part, Andromeda has no issue with interacting with other faction members. Her opinions are greatly influenced by those of her faction members, eager to please and prove her worth, although Andromeda takes personal gestures very seriously, both positive and negative.

Positive
Snurch - As the leader of Disc Empire, Andromeda has a lot of respect for Snurch, and admires their strength and leadership abilities. She considers Snurch a friend and confidante, despite differences in hierarchy, and will often banter with them around the base. Snurch has received a Blaze Rod from Andromeda.

Ptero - Silently intimidated by Ptero, Andromeda will usually try her hardest to stay on their good side. Again, she has a lot of admiration for their creativity and intelligence, and quietly begins to pick up skills from watching their work and mimicking it herself.

Idesa - The member of Disc Empire Andromeda has interacted with the least. Regardless of a slight distance from having interacted less, Andromeda can admire her fighting capabilities when fighting alongside her and Ptero in a Pillager raid outside the base.

Arcade - The leader of ally Gay Catholicism, Andromeda is somewhat drawn to Arcade's slightly eccentric personality. She is slightly clueless when it comes to the finer details of their faction, and doesn't quite realise the cultish nature of their mission initally. Although initially wary of the Hellevator, Andromeda warms to them quickly after they prove the build is, in fact, safe. Kind of. She is still slightly wary of the leader, nonetheless. Arcade has received a Blaze Rod from Andromeda.

Pomegranate - Another member of Gay Catholicism, Andromeda immediately warmed to Pomegranate when offered a Pufferfish and Ender Pearl as a symbol of friendship between the two. She finds xem extremely interesting, fascinated with the Ender aspects of their existence. Pomegranate has received a Blaze Rod from Andromeda.

Neutral
Dingo - Despite her actions of using their former "pet" as target practice and slaughtering xem multiple times, Andromeda is quietly affectionate towards Dingo. Xey are considered a nuisance to Disc Empire, although xyr presence is somewhat missed when xey leave.

Soot - Although Andromeda has interacted very little with Soot, she is appreciative of the gifts she is offered as an "ally" in their skirmish with Dingo and Doomed.

Negative
Tommy - Despite their previous alliance prior to Andromeda joining Disc Empire, she harbours an intense hatred for her former companion. Her promise to kill on sight if they ever meet again still holds firm in her mind.

Trivia

 * Andromeda's favourite discs are Cat, Mellohi and Wait.
 * She gives Blaze Rods to people she considers friends, and carries at least a stack at all times.
 * Frost Walker is one of the single most fascinating things she's ever been shown, having constantly melted ice rather than being able to create it by simply walking.
 * She tends to hoard emeralds, having once been told they are important and valuable (and subsequently being told they simply are not that important, and never dropping the attachment).
 * Although she never voices it specifically, Andromeda is terrified of being alone in the Nether for any period of time.
 * Andromeda has a perfect photographic memory.
 * She is unnaturally flexible, and often discovered around the base in ridiculous contortion positions because they're "comfortable".
 * Andromeda has a wolf named Orion, and shares custody over Knothead with Snurch.
 * She has a strange fascination with potions, and finds them intensely interesting.
 * Very fond of Endermen. Won't explain why, but she finds them fascinating, and could sit and observe them for hours.
 * Sometimes she can be found laid out in the middle of the base, tracing constellations out with her fingertips, because she knows every last one of them by heart. A villager showed her once, and she recalls every last one.